![]() the downside I found, above all else, with using a short animation, is that it will still lag players while the stuff is preloading except in that case, the box will pop up saying that a player is lagging, and asking if you want to drop them. Either way, people will be waiting the same amount of time in the long run. Everyone complained that waiting for the intro was annoying. I used to have a long intro, and pre-loaded during it. Isn't waiting 15 seconds the same as waiting 15 seconds? It takes the same time to load either way. Minor update to bring more playstyle variations out.Ĭustom Hero Arena, Custom, Hero, Arena, Revolutions, Glorn2, CHA, Best Game Ever, v-bot Yiff arena rewards have been decreased at lower levels, melee heroes have additional armor, agi and str have faster cast times, so on and so forth. The majority of updates are balance changes reflecting the last major update. The thousands of people who post bugs and suggestions on the CHAO forums.Īnyone interested in CHAR beyond what is offered here, stop by We have more information about the game than you can shake a stick at! There are a slew of item models I use in the game, and I gave credit in map for them but am not going to type them all out here. He had a brilliant idea for a game that he never came close to finishing. Slayerdragon: His old CHA map inspired me to recreate the entire thing from a blank slate. A list of credits are in the map, so I don't know them all off hand the credits list was made a good year ago. There have been ~4000 testers, and easily 50,000 hours of testing. In that time there has been about 50 beta edits. This map has been in the works for 2 years. There are over 1,000,000,000 possible builds. Good players take uphill/downhill into account, attack animation canceling, spell animation canceling, kiting to win, ect. There is a huge learning curve to this game, like other games. Strength, Agility, and Int heroes are all equally usable. Skills in this game are balanced heavily around various parts of the game. Despite the reputation that all "Custom Hero" games have passives do not always win. The more expensive an item, the less stats you gain per gold spent. ![]() There are hundreds of items in the game, all of which are balanced around their price. Units with the bombs cannot become invisible, have no mana, and are slowed. You must stand on the circle with the bomb for 15 seconds to detonate it. A bomb spawns in the center of the map, players must attempt to take it either to the front door, or back of their opponents base, and detonate it. More players on a hill, the faster the hill caps. You gain additional points for every hero your team has on a hill every second. You gain points for every hill you have every second. You capture hills by standing on them for 15 seconds if neutral, 30 if owned by the other team. There are 5 hills on the map, which ping every 2 seconds in the color of their owners. King of the Hill Mode: Again, a classic. You cannot enter your base with a flag if an opponent has your teams flag. You return your opponents flag to your base to score a point. ![]() Also, units with a flag cannot become invisible. The flags spawn behind team bases and slow whoever is carrying them. Capture The Flag Mode: Everyone knows what CTF is. This is a FFA mode where all the players duke it out in a large arena in a series of rounds. The only way to get back to base is to die. A large area of the map is blocked off and teams are forced to fight in the area. You can also enable "Kill Ragnarok" mode, from within this mode Where to win, you complete various minor quests and have to go through boss fights and kill the final boss. Of course, you can also PVP outside of duels. When not fighting, they are in the "field" where there are various creep camps to kill for gold and experience. Normal Mode: There are duels every 4ish minutes in which an equal random number of players from each team compete in an arena fight to the death. After you pick your main game type, you are given more options shops for options available to that specific game type. On game start, player 1 can select from a variety of different game types, and modes that work with those game types. Ultimate: These can be of any nature, but are generally much more powerful than other skills and have longer cooldowns, usually. Innate: A simple ability that automatically levels every 10 levels Misc: These skills generally go both ways, and are more versatile. Defensive: While these can be semi-offensive, they are generally geared around your survival. You then pick 5 skills for your hero, each from a different category. They are balanced through YEARS of testing. There are 84 heroes to pick from, their base stats and stat gains are listed. Custom Hero Arena 3D - As the name states, this is a Custom Hero Arena it is intended to be a multiplayer game.
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